PARALLEL SESSIONS

 

11:20 - 12:45 - Parallel Session 1


 

Media and Literacies

ROOM - AUDITÓRIO PROFESSOR JOSÉ ARAÚJO

Moderator: Anne Mette Thorauge

MEDIA, OBESITY DISCOURSE AND YOUTH CIVIC PARTICIPATION: EXPLORING DIGITAL ENGAGEMENT AMONG UNIVERSITY STUDENTS

Tao Papaioannou*

*University of Nicosia

GAME-BASED LEARNING IN TEACHERS’ PROFESSIONAL DEVELOPMENT: PROPOSING A GAME CREATION TRAINING TO PROMOTE MEDIA AND INFORMATION LITERACY

Carla Sousa, Conceição Costa*

*CICANT - ULHT

BUILDING A VOICE THROUGH DIGITAL STORIES – BRINGING DIGITAL STORYTELLING TO SCHOOL

Ana Oliveira*

*CECS-Universidade do Minho

THE USE OF EXISTING GAMES IN SOCIAL WORK WITH AT RISK YOUTH IN DENMARK

Martine Pedersen*

*Indspark

 

 

Pedagogies of Play

ROOM 2.2

Moderator: Patrícia Gouveia

AUGMENTED REALITY TO ENHANCE NON-OPPOSITE REALITY AWARENESS: LEXICAL RELATIONS AMONGST PRIMARY TEACHING

Adriana Baptista*, Celda Morgado**, José António Costa** and João Azevedo*

*Escola Superior de Media Artes e Design - Politécnico do Porto, **Escola Superior de Media Artes e Design - Politécnico do Porto

 ‘HELPING GUMBALL TO ESCAPE’: AN EXPERIENCE WITH THE ESCAPE ROOM METHODOLOGY WITHIN PRIMARY ENGLISH LEARNING SETTINGS

João Almeida and Mário Cruz*

*Politécnico do Porto - Escola Superior de Educação

ROBOT DOGS, INTERACTION AND LUDIC LITERACY: EXPLORING SMART TOY ENGAGEMENTS IN TRANSGENERATIONAL PLAY

Katriina Heljakka* and Pirita Ihamäk**

*University of Turku, **Prizztech Ltd, Robot dogs, interaction and ludic literacy

PLAYBIOSIS - A PERFORMANCE IN FORWARD GAME DESIGN

Wilson Almeida*

ULHT

 

15:45 - 17:30 - Parallel Session 2


 

Media and Literacies

ROOM - AUDITÓRIO PROFESSOR JOSÉ ARAÚJO

Moderator: Lee Monaghan

SIX ASPECTS FOR CULTIVATING CREATIVE LITERACY THROUGH PLAY: AN ANALYSIS ON PRIMARY LITERATURE REVIEW AND PRELIMINARY LABORATORIAL WORK

José Raimundo*, Pedro Cardoso**, Antonio Coelho* and Miguel Carvalhais**.

*University of Porto, **INESC TEC / Faculty of Fine Arts, University of Porto

MEDIA LITERACY IN THE MEDIA AND PRESS OBSERVATORIES OF PORTUGAL AND BRAZIL

Cristiane Parente*

*Universidade do Minho

"CRITICAL THINKING TOOLS": RESEARCHING, DEVELOPING AND EVALUATING A COMMUNICATION CAMPAIGN ABOUT INFORMATION DISORDER

Célia Quico*

CICANT - ULHT

‘ESCAPANDO DE LA CLASE TRADICIONAL’: THE ESCAPE ROOMS METHODOLOGY WITHIN THE SPANISH AS FOREIGN LANGUAGE CLASSROOM

Mário Cruz*

*Politécnico do Porto - Escola Superior de Educação

UNCOVERING LITERACY PRACTICES IN THE GAME TOTAL WAR: SHOGUN 2 WITH A CONTRACT-AGENCY MODEL

Pedro Neves*, Leonel Morgado** and Nelson Zagalo***

*HEI-LAB – ULHT,** DCeT, Universidade Aberta, ***Depart. of Communication and Art, Universidade de Aveiro

BOARD GAME AS A LITERACY TOOL TO EMPOWER AND SUPPORT YOUTH AT RISK

Teresa Castro* and Maria Brites**

*Universidade NOVA de Lisboa - ICNOVA, **CICANT - Universidade Lusófona do Porto

 

 

Media as multi-sensory experiences

ROOM 2.2

Moderator: Lília Marcelino

MULTIFORMAT/MULTISENSORIAIS BOOKS AND THEIR TECHNOLOGIES: INCLUSION AND READING ACCESSIBLE FROM UNIVERSAL DESIGN FOR LEARNING

Alessandra Lopes de Oliveira Castelini*, Celia Sousa**, Regina De Oliveira Heidrich and Denise Regina Quaresma da Silva***

*Instituto Politécnico de Leiria/Universidade Feevale, **CICS.NOVA. IPLeiria, ***Universidade Feevale

INFLUENZA: AN EDUCATIONAL BOARD GAME

Eva Vital and Filipe Luz*

ULHT

THE MUSEUM AS AN INSTRUMENT OF COMMUNICATION AND LEARNING: THE IMPORTANCE OF ICT IN THE CONSTRUCTION OF VISITOR EXPERIENCES

Rute Muchacho*

*CICANT-ULHT

A CASE STUDY OF VIDEOGAMES PRODUCTION FOR TEACHING MATHEMATICS TO DEAF STUDENTS: SYSTEMATIZING RESOURCES AND A VIDEOGAME DEMO.

José Carlos Neves and João Frade*

*CICANT-ULHT

WELCOME TO UBIQUITA. A UNIVERSITY COURSE AS OPEN WORLD ROLE PLAYING GAME

Adam Mayes*

*Uppsala University

COGNITIVE ROOM FOR DESIGN EDUCATION: THEORETICAL ASPECTS

Tiago Atalaia*, Joana Farinha**, João Araújo**, José Jaime**, Tatyara Oliveira** and Ricardo Nunes**

*HEI-Lab & MovLab/CICANT - ULHT, **DELLI - ULHT