PARALLEL SESSIONS
11:20 - 12:45 - Parallel Session 1
Media and Literacies
ROOM - AUDITÓRIO PROFESSOR JOSÉ ARAÚJO
Moderator: Anne Mette Thorauge
MEDIA, OBESITY DISCOURSE AND YOUTH CIVIC PARTICIPATION: EXPLORING DIGITAL ENGAGEMENT AMONG UNIVERSITY STUDENTS
Tao Papaioannou*
*University of Nicosia
GAME-BASED LEARNING IN TEACHERS’ PROFESSIONAL DEVELOPMENT: PROPOSING A GAME CREATION TRAINING TO PROMOTE MEDIA AND INFORMATION LITERACY
Carla Sousa, Conceição Costa*
*CICANT - ULHT
BUILDING A VOICE THROUGH DIGITAL STORIES – BRINGING DIGITAL STORYTELLING TO SCHOOL
Ana Oliveira*
*CECS-Universidade do Minho
THE USE OF EXISTING GAMES IN SOCIAL WORK WITH AT RISK YOUTH IN DENMARK
Martine Pedersen*
*Indspark
Pedagogies of Play
ROOM 2.2
Moderator: Patrícia Gouveia
AUGMENTED REALITY TO ENHANCE NON-OPPOSITE REALITY AWARENESS: LEXICAL RELATIONS AMONGST PRIMARY TEACHING
Adriana Baptista*, Celda Morgado**, José António Costa** and João Azevedo*
*Escola Superior de Media Artes e Design - Politécnico do Porto, **Escola Superior de Media Artes e Design - Politécnico do Porto
‘HELPING GUMBALL TO ESCAPE’: AN EXPERIENCE WITH THE ESCAPE ROOM METHODOLOGY WITHIN PRIMARY ENGLISH LEARNING SETTINGS
João Almeida and Mário Cruz*
*Politécnico do Porto - Escola Superior de Educação
ROBOT DOGS, INTERACTION AND LUDIC LITERACY: EXPLORING SMART TOY ENGAGEMENTS IN TRANSGENERATIONAL PLAY
Katriina Heljakka* and Pirita Ihamäk**
*University of Turku, **Prizztech Ltd, Robot dogs, interaction and ludic literacy
PLAYBIOSIS - A PERFORMANCE IN FORWARD GAME DESIGN
Wilson Almeida*
ULHT
15:45 - 17:30 - Parallel Session 2
Media and Literacies
ROOM - AUDITÓRIO PROFESSOR JOSÉ ARAÚJO
Moderator: Lee Monaghan
SIX ASPECTS FOR CULTIVATING CREATIVE LITERACY THROUGH PLAY: AN ANALYSIS ON PRIMARY LITERATURE REVIEW AND PRELIMINARY LABORATORIAL WORK
José Raimundo*, Pedro Cardoso**, Antonio Coelho* and Miguel Carvalhais**.
*University of Porto, **INESC TEC / Faculty of Fine Arts, University of Porto
MEDIA LITERACY IN THE MEDIA AND PRESS OBSERVATORIES OF PORTUGAL AND BRAZIL
Cristiane Parente*
*Universidade do Minho
"CRITICAL THINKING TOOLS": RESEARCHING, DEVELOPING AND EVALUATING A COMMUNICATION CAMPAIGN ABOUT INFORMATION DISORDER
Célia Quico*
CICANT - ULHT
‘ESCAPANDO DE LA CLASE TRADICIONAL’: THE ESCAPE ROOMS METHODOLOGY WITHIN THE SPANISH AS FOREIGN LANGUAGE CLASSROOM
Mário Cruz*
*Politécnico do Porto - Escola Superior de Educação
UNCOVERING LITERACY PRACTICES IN THE GAME TOTAL WAR: SHOGUN 2 WITH A CONTRACT-AGENCY MODEL
Pedro Neves*, Leonel Morgado** and Nelson Zagalo***
*HEI-LAB – ULHT,** DCeT, Universidade Aberta, ***Depart. of Communication and Art, Universidade de Aveiro
BOARD GAME AS A LITERACY TOOL TO EMPOWER AND SUPPORT YOUTH AT RISK
Teresa Castro* and Maria Brites**
*Universidade NOVA de Lisboa - ICNOVA, **CICANT - Universidade Lusófona do Porto
Media as multi-sensory experiences
ROOM 2.2
Moderator: Lília Marcelino
MULTIFORMAT/MULTISENSORIAIS BOOKS AND THEIR TECHNOLOGIES: INCLUSION AND READING ACCESSIBLE FROM UNIVERSAL DESIGN FOR LEARNING
Alessandra Lopes de Oliveira Castelini*, Celia Sousa**, Regina De Oliveira Heidrich and Denise Regina Quaresma da Silva***
*Instituto Politécnico de Leiria/Universidade Feevale, **CICS.NOVA. IPLeiria, ***Universidade Feevale
INFLUENZA: AN EDUCATIONAL BOARD GAME
Eva Vital and Filipe Luz*
ULHT
THE MUSEUM AS AN INSTRUMENT OF COMMUNICATION AND LEARNING: THE IMPORTANCE OF ICT IN THE CONSTRUCTION OF VISITOR EXPERIENCES
Rute Muchacho*
*CICANT-ULHT
A CASE STUDY OF VIDEOGAMES PRODUCTION FOR TEACHING MATHEMATICS TO DEAF STUDENTS: SYSTEMATIZING RESOURCES AND A VIDEOGAME DEMO.
José Carlos Neves and João Frade*
*CICANT-ULHT
WELCOME TO UBIQUITA. A UNIVERSITY COURSE AS OPEN WORLD ROLE PLAYING GAME
Adam Mayes*
*Uppsala University
COGNITIVE ROOM FOR DESIGN EDUCATION: THEORETICAL ASPECTS
Tiago Atalaia*, Joana Farinha**, João Araújo**, José Jaime**, Tatyara Oliveira** and Ricardo Nunes**
*HEI-Lab & MovLab/CICANT - ULHT, **DELLI - ULHT